Warhammer Fantasy Roleplay: Sea of Claws + complimentary PDF publisher_Vesuvius MediaTo the north lies the bitterly cold and tempestuous Sea of Claws. The sea separates the Empire from the lands of Norsca, where Marauder tribes beseech the forces of Chaos for glory and power and vast monsters make their lairs in the fjords. The coastal provinces of the Empire, desperate to escape the stranglehold of Marienburg, scramble to construct mighty navies and sea defences. Sailors, explorers, pirates, and wreckers all rub their hands in
The questions are what will you save and how much of it will you save
the first expansion for Everdell
a scorepad and 2 pencils for keeping track of all your tricks
See also "Soldiers in Postmen's Uniforms Companion Book"
The English may build forts but are penalized for fort-building as they historically caused local uprisings
New themes for building group identities
In Fortune and Folly
The Rebellion's troops go into every battle outnumbered and outgunned
The Agent Asset Deck has its share of more abstract assets
Variable Japanese
It's the 1950s in America
Things were stable - until the Silver Storm tore through the city and unleashed a flood of new superpowers - and threats